Can making the musical experience more social and shareable help the music industry survive? The degree to which any new digital music company will be successful will be based on their ability to engage people. Music is a social construct, and while people still sit at home listening to music alone, they are more likely to share their music experiences if given the tools.
The cloud has enabled people to do much more with music from interacting with the art, songs, and ephemera around their music, to being able to create their own content and layers around their music discoveries.
Will rich social functions - discovery, visualization, playlists, interactivity, maybe even game aspects, coupled with ease of use around multiple connected devices (i.e., go seamlessly from computer to phone to car to living room), find enough success to save the music industry?
This panel will investigate the different social and interactivity tools the music industry can use to add to their bottom line.
Speakers
CEO and Founder | RootMusic
Chief Product Officer | Official.FM | Jason is Chief Product...
CEO & Founder | RootMusic | J is the CEO & Founder of RootMusic.com...
VP Prod | Rdio
Co-Founder Chief Prod Officer | Songkick.com Inc | Michelle is...
VP Research | Gartner Inc | Mike McGuire is a research vice president...
Label Mgr | Polyvinyl Record Co | SETH HUBBARD is the Label Manager...
Type Interactive,
Panel
Hashtag #sxsw #savemusic
Theme Convergence
Level Intermediate
Website http://schedule.sxsw.com/2012/events/event_IAP8587
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