Core-gfx Developer
Opera Software
Erik started his professional career as a programmer in the games industry back in -96 working for a Swedish game studio on an RTS. Since then he's been working at a number of game studios in Sweden and Australia. In early 2005 he headed up Auran Games Sweden, a subsidiary of the then largest game developer in Australia. After a short break making a plunge into full time indie game development with TimeTrap he joined Opera software in 2009 where he's now working in the core graphics department implementing WebGL and eagerly advocating html5 game development.