How much smoke and mirrors does it take to validate interaction models during the software design process? When do you have to stop faking it and start making it? How do you handle the traps of realistic demos slipping into production or permanent beta? Simulation, spike, proof-of-concept, interactive demo, prototype, and other artifacts often come with loose definitions and inflated expectations or lose their primary purpose during collaborative software design and realization. Design technology experts from frog who regularly push and pull on the boundaries of art and science will define bounds and discuss challenges, opportunities, risks, and rewards of going too far in real code during design or not going far enough. Topics will include defining needs and socializing intent for code-driven design assets across stakeholders, balancing speed and fidelity during interaction design, and understanding where early target platform development best informs and validates design.
Speakers
Principal Design Technologist | frog design | Principal Technologist...
Sr Principal Design Technologist | frog design | Every March...
Exec Technology Dir | frog | Executive Technology Director at...
Type Interactive,
Panel
Hashtag #sxsw #frogsxswi
Theme Design and Development
Level Advanced
Website http://schedule.sxsw.com/2012/events/event_IAP10104
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